Showing posts with label Classes. Show all posts
Showing posts with label Classes. Show all posts

2011/06/29

World of Warcraft Paladin Guide: An Overview of One of WoW's Hybrid Classes

Some classes In World of Warcraft join the main features of other classes together. These classes are known as the hybrid classes, of which the Paladin is part of this category. Because the Paladin has the characteristics of many characters, they might not be as proficient in one certain skill than a class that focuses in it, but with a lot of practice, a Paladin can be rather valuable because of its diversity. The Warcraft Paladin guide provides an overview of how group and solo plays can benefit by having such a versatile character.

One skill this Warcraft Paladin Guide addresses is auras. Auras are the buffs the Paladin gives to raid or party members in her or his surrounding area. These increase others' skills. Blessings are an additional tool the Paladin has that can be given to individual targets to enhance their combat skills. Most of the blessings effect lasts ten minutes.

Another really good benefit that the Warcraft Paladin Guide discusses is the Paladin's armor. Paladins can equip Plate Armor, which significantly increases their value in combat. Not only do they give auras and blessings in battle, they can also take some pretty heavy hits due to the armor. The Paladin are predominantly known as a defensive class due to their healing, damage and buffing resistance. They also can use two-handed weapons, stun enemies, and eliminate Undead and Demons.

Players should know that Paladins do need a lot of mana because of their defensive and offensive demands. They do not have range abilities which causes them to need heavy armor. They are not effective at drawing attacks.

The Paladin can use Maces, Axes and Swords as weapons, all of which can be one handed or two handed. The Polearm can be added to the list of weapons the Paladin can use if they are trained to use it. The Blood Elf race begins with Sword specializations.

*Just like the other classes, Paladins are given new abilities and spells in the Cataclysm expansion. At Level 81, Blinding Shield is available. Blinding Shield creates damage and blindness to targets in the area. It needs a shield and a two second base cast time.

At Level 83, the Healing Hands spell is acquired. It works similar to a Healing Stream Totem and lasts for six seconds. There is a 15 second cooldown after it is used.

Level 85 has Guardian of Ancient Kings which has a different purpose depending on which talent tree the player has selected. Holy Paladins may restore back to health even the gravest injured ally.

Protection Paladins have the Guardian absorb damage, and the Retribution Paladin have the Guardian deal out damage. There is a 15 second cooldown with a six second duration.

The defensive skills of Paladins has been to some extent reduced in Cataclysm to encourage players to use Retribution Paladins. Battlegrounds are a spotlight in Cataclysm due to the healthy Player vs. Player rewards, and the Retribution Paladins are effective there.

The damage dealing classes gear will be enhance in Cataclysm, so the Vengeance mechanic has been added to the Paladin so that they are not unjustly outgained. It supplies stacking attack power buffs of 5 percent of damage dealt up to a maximum of 10 percent for those who have deposited 51 talent points into the Protection tree.

Warcraft Paladin Guide brought to you by Warcraft Paladin Guide
Article brought to you by Shawn Hodgson @ Warcraft-Shack.
Warcraft Paladin Guide
Site includes: Gold earning tips, Cataclysm info, Power Leveling tips, and much more!


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2011/06/24

World of Warcraft Rogue Guide: An Overview of One of WoW's Best DPS Classes

World of Warcraft has many classes from which a character can be created. The Rogue is one of the most frequently selected class in WoW. The Warcraft Rogue Guide reviews one of the games most well-liked classes.

The first section of the Warcraft Rogue Guide centers on one of the most important reasons Rogues are so well recognized. The class's fame is a result of the number of different races the class can assume: Blood Elf, Gnome, Dwarf, Goblin, Human, Orc, Night Elf, Undead, Troll, or Worgen. Players then can evaluate the diverse traits each of the races brings to the class and pick the character that fits them.

Another reason Rogues are highly coveted is because of the melee, meaning close-range fighting, capability of this class. The DPS (damage per second) of the Rogue is equivalent to the Death Knight and Warrior. It is necessary to point out, that Rogues need to stay agile so they can only don Cloth, Leather, and Mail Armor. Add that with no healing capabilities and you have a class that is able to suffer damage as well. This agility leads to greater DPS, so that is the trade off. Agility yields stealth, and other players can glimpse a Rogue only when he or she is incredibly near.

One of the disadvantages of the Rouge class that is covered by the Warcraft Rogue Guide is that rogues have a few problems with managing monster hate/agro. This causes them to take the hits that the tank should take. The tank is there to endure the damage while the rogue is there to give out the damage. This doesn't mean that rogues can't be utilized as tanks because they can. But the purpose of Rogue tanking is too stay unhittable and still preserve aggro. This isn't an easy task, but it can be accomplished.

Remember, others are relying on you when partaking in a raid. As formerly mentioned, the rogue is relatively practiced at DPS in melee situations. Because of this others expect that a rogue will bring enough food, potions, bandages, and poisons to the raid. If you don't meet these expectations, you will probably anger your fellow players.

In the Cataclysm expansion, Goblins and Worgen now have the capability of being Rogues, but the class acquires new capabilities as well. They can use Redirect At Level 81. This capability takes every active combo points and puts them on the current target. Therefore, points aren't wasted when targets are switched or die.

Level 83 yields Combat Readiness. If the Rogue is hit by a range attack or melee, a stacking buff is started that results in 10 percent less damage sustained. The stacking buff lasts for six seconds and a two minute cooldown is required.

The Rogue can use the Smoke Bomb once Level 85 is reached. When it is dropped, the resulting cloud partly covers targets located within it and obstructs single targeting capabilities of enemies located outside the cloud. Smoke Bomb provides protection to groups from ranged attacks when playing in a Player vs. Environment realm. It also draws enemies closer, making them easier targets. Its effectiveness lasts 10 seconds and necessitates a three minute cooldown.

Warcraft Rouge Guide presented to players by Warcraft Rogue Guide
Article brought to you by Shawn Hodgson @ Warcraft-Shack.
Site includes: Gold earning tips, Cataclysm info, Power Leveling tips, and much more!


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